Hello! I am trying to upload with the latest unitypackage, but it keeps failing telling me I have a prefab with a missing script. I have VRCFury and I am choosing to skip when it asks to writedefaults, is there anything else I need to do?
Argh, I thought I fixed the dependencies. For now, click on the avatar in the Hierarchy and expand it. In the list of things that got expanded, the last few are the prefabs that are likely causing the problem. They are labelled for facetracking and fast fur. There also may be a script tagged onto the avatar directly, the same way/in the same place as the VRC Avatar Descriptor, just scroll through and see if you find one (only the ones I test uploaded have it). It should clearly show in the Inspector that each of these things is broken (missing script). Go ahead and delete them for now. I have one more fixit update coming where I will try extra hard to resolve this problem. :/ edit: fixit posted, you can now choose the “no vrcfury” Scene!
I'm very sorry, but I don't have Substance Painter! I made the textures by hand/with the HAS Paint Layers plugin for Blender + working flat in Krita, and my workflow is messy and destructive. HOWEVER: It is possible to import .png textures into Substance as static layers; the "main" texture the gryphon comes with is basic, blank-canvas white for this purpose. I may or may not be able to eventually provide Substance files here. If I do ever rent a month of Substance and get a big ambitious paintfile created, it will be included as an update free of charge.
I was crazy to make those super-over-complicated models to begin with! Gryphon madness!!!! I will not be updating them, no. They are kind of ridiculous to work with in any way but simple retexturing.
Pardon if I may have missed it somewhere but might there be any specific requirements needed for it other than the shader? Like VRCFury for example or anything else? I just bought it and wanted to make sure when setting it up that nothing necessary is forgotten. <3
Well I wasn't really meaning to ask about VRCFury specifically, twas just an example. I was just curious if there's any packages that are necessary. ; w;/)
Nothing necessary, you just won't have feathers without normalizedcrow's Feather/Fur Shader, and you won't be able to change your textures without Warren's Fast Fur Shader! It's a little awkward to have made an avatar that depends on two paid shaders, but it's just so fluffy with them both.
I luckily already had crows shader at least and I got the free "lite" version of the fast fur shader as it didn't seem to work without it. I'll prob be picking up the paid version tomorrow to further improve the avatar after a good nights sleep to recover from a day of furality. Which the emissions on the avatar while at the club were absolutely lovely!
TBH I am quietly thinking about it... but I model so slowly, it would prolly be faster to comm someone to do an in-depth kitbash/mesh edit! I'd be happy to help anybody trying that.
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Hello! I am trying to upload with the latest unitypackage, but it keeps failing telling me I have a prefab with a missing script. I have VRCFury and I am choosing to skip when it asks to writedefaults, is there anything else I need to do?
Argh, I thought I fixed the dependencies. For now, click on the avatar in the Hierarchy and expand it. In the list of things that got expanded, the last few are the prefabs that are likely causing the problem. They are labelled for facetracking and fast fur. There also may be a script tagged onto the avatar directly, the same way/in the same place as the VRC Avatar Descriptor, just scroll through and see if you find one (only the ones I test uploaded have it). It should clearly show in the Inspector that each of these things is broken (missing script). Go ahead and delete them for now. I have one more fixit update coming where I will try extra hard to resolve this problem. :/ edit: fixit posted, you can now choose the “no vrcfury” Scene!
super happy to have seen this at Somna, keep up the amazing work!
\o/
Ssssso I just realized after buying that there doesn't seem to be a Substance file or anything...? is there no way to get access to editable textures?
I'm very sorry, but I don't have Substance Painter! I made the textures by hand/with the HAS Paint Layers plugin for Blender + working flat in Krita, and my workflow is messy and destructive. HOWEVER: It is possible to import .png textures into Substance as static layers; the "main" texture the gryphon comes with is basic, blank-canvas white for this purpose. I may or may not be able to eventually provide Substance files here. If I do ever rent a month of Substance and get a big ambitious paintfile created, it will be included as an update free of charge.
I made a Substance file! \o/
Super excited for this - This bird looks so fluffy!!!
Would you consider doing an updated version of the anthro/humanoid you had in the two-hearted pack?
I was crazy to make those super-over-complicated models to begin with! Gryphon madness!!!! I will not be updating them, no. They are kind of ridiculous to work with in any way but simple retexturing.
Pardon if I may have missed it somewhere but might there be any specific requirements needed for it other than the shader? Like VRCFury for example or anything else?
I just bought it and wanted to make sure when setting it up that nothing necessary is forgotten. <3
VRCFury is not REQUIRED, but it is USED for facetracking + making your fur swish when you move.
edit: The VRCFury prefabs will block upload unless they're deleted or VRCFury is installed. Oops…
Well I wasn't really meaning to ask about VRCFury specifically, twas just an example. I was just curious if there's any packages that are necessary. ; w;/)
Nothing necessary, you just won't have feathers without normalizedcrow's Feather/Fur Shader, and you won't be able to change your textures without Warren's Fast Fur Shader!
It's a little awkward to have made an avatar that depends on two paid shaders, but it's just so fluffy with them both.
I luckily already had crows shader at least and I got the free "lite" version of the fast fur shader as it didn't seem to work without it. I'll prob be picking up the paid version tomorrow to further improve the avatar after a good nights sleep to recover from a day of furality.
Which the emissions on the avatar while at the club were absolutely lovely!
I must ask though.. Where might one "uncheck the fur mask for the necklace"?
I've looked around but can't seem to find anything for it.
This looks awesome! Any plans on making a dragon version in the future??
TBH I am quietly thinking about it... but I model so slowly, it would prolly be faster to comm someone to do an in-depth kitbash/mesh edit! I'd be happy to help anybody trying that.
im open to it.