1.28.2025 Bugfixes


Bugfixes: changed the foreleg pickup "elbow angle detection" from physbones-and-inside-out-colliders-based to Contact-based, in order to both improve its performance and improve, its... performance. It should feel more accurate to pick your forefeet up now, and this returns the default AnyTaur to PC "Good" ranking. 
Added a simple scale constraint to the Head to the Head.children.go.here transform, as I had forgotten to VRCHeadChop it (meaning your face was previously in... your face, unless you knew how to fix it) but then couldn't figure out the code for adding a VRCHeadChop component.
Fixed my UVs a bit (for improved ease of grooming in Warren's Fast Fur Shader) and updated the textures to reflect the changes.

Known Issues: 
VRChat currently has a bug that afflicts you when there are too many Contacts occupying the same space. This avatar has lots of Contacts already, and tends to bug out if you get too near other taurs. You'll just have to move away from them for now. Sorry. 
If you return to Forefoot Pickup or fail to proceed through its buttons in order, your foreleg constraints will "bulldog out" and put you in a messed-up wide stance. To limit this bug's impact, since I have no idea why this is happening, go through forefoot pickup correctly once, then, from neutral T-pose and out of any mode, Disable and Enable your constraints. Clone your guy a bunch of times for backups you can use for working on the custom poses. DO NOT SAVE POSES ON BULLDOGGED/PERTURBED MODELS. Well, you can. But... it'll get messy.

Files

AnyTaur_V16_StepTwo.blend 47 MB
4 days ago
AnyTaur_V16_StepOne.blend 2.2 MB
4 days ago
AnyTaur_V16_Example.blend 3.5 MB
4 days ago
AnyTaur_V16_01.28.2025_PUBLIC.unitypackage 30 MB
1 day ago

Get AnyTaur Quadrupedal Avatar Kit - VRCConstraints Version - NO Final IK!

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.