02.04.2025 Bugfixes
Updated everything as best I could to reflect a VRC Fury compatibility issue (VRC Fury fails to respect the eye look transforms specified in the VRC Avatar Descriptor, and appears to go off what's in your Humanoid Avatar Definition instead) (I didn't have any eyeballs there). I added an extra pair of eyeballs across the project; you should now have eye.L and eye.R as children of your Head (and specified in your Humanoid Avatar Definition), and eye.Again.L and eye.Again.R as children of your Head.children.go.here on your upper body constraint puppet, locally constrained to eye.L and eye.R. This should preserve eye look when using VRC Fury. :)
My chair toggle animations were broken! Fixed them. The seat on the avatar should work properly now.
I made some adjustments to the Base locomotion layer and my SpinDamp system; you should now be able to reposition yourself more freely after choosing a Y-hitch custom pose (Supine, Side Lie). Let me know if I didn't get it right.
Files
Get AnyTaur Quadrupedal Avatar Kit - VRCConstraints Version - NO Final IK!
AnyTaur Quadrupedal Avatar Kit - VRCConstraints Version - NO Final IK!
Make your own PC Medium AnyTaur!
Status | Released |
Category | Assets |
Author | manyblinkinglights |
Tags | anytaur, gryphon, quadruped, taur, VRChat, vrchat-avatar |
More posts
- 1.28.2025 Bugfixes6 days ago
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